texture quality control
is there a way to modify texture quality say reduce the size by 50% real easy? or do i have to code this in to my texture loader?
GLint gluScaleImage(GLenum format, GLint widthin, GLint heightin, GLenum typein, const void *datain, GLint widthout, GLint heightout, GLenum typeout, void *dataout);
So you do have to do it yourself, but glu makes it easy =)
So you do have to do it yourself, but glu makes it easy =)
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