Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

solid_snake41

Switching RGB values

This topic is 5261 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Guest Anonymous Poster
Yes....no.....ummmm...maybe?

Share this post


Link to post
Share on other sites
This is not a math/physics question. It is a general programming question, so I''m moving it to the general programming forum.

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.

Share this post


Link to post
Share on other sites
Please rephrase your question. There's no way to swap colors between a rendering API and a geometry editor -- makes no sense. Do you mean the colors stored in a model file need to be converted to some other format somehow...?

Anyway, in general, using assembly will not speed things up. Visual C++ optimizes very well and I've heard gcc does too. Plus extremely minor CPU tweaks like that really make no difference with today's computers.

~CGameProgrammer( );

Screenshots of your games or desktop captures -- Post screenshots of your projects. There's already 134 screenshot posts.

[edited by - CGameProgrammer on February 20, 2004 12:30:18 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!