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Switching RGB values

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Please rephrase your question. There's no way to swap colors between a rendering API and a geometry editor -- makes no sense. Do you mean the colors stored in a model file need to be converted to some other format somehow...?

Anyway, in general, using assembly will not speed things up. Visual C++ optimizes very well and I've heard gcc does too. Plus extremely minor CPU tweaks like that really make no difference with today's computers.

~CGameProgrammer( );

Screenshots of your games or desktop captures -- Post screenshots of your projects. There's already 134 screenshot posts.

[edited by - CGameProgrammer on February 20, 2004 12:30:18 AM]

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