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C++ Include problem

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Hi there, I have the following C++ source files: main.cpp, game.cpp and globals.h. globals.h contains golbal variables and objects. My problem is that when I include globals.h in main.cpp and in game.cpp (I need them in both places) linker says that "HWND MainWindowHandle alredy defined in xxx.obj ...". Even if I've made multiple including check with
#ifndef GLOBALS_H
#define GLOBALS_H
// Code ...
How can I pass that error? I'll be waiting for your advices. Thanks. [edited by - constans on February 21, 2004 6:09:19 AM]

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You can't safely instantiate global variables in a header file. Instead, you can use the extern keyword to make other files aware of the global, and then instantiate it in one (and only one) cpp file.

To make the above a bit clearer, here's an example:


#ifndef _GLOBAL_H_
#define _GLOBAL_H_

extern int gMyGlobalInt;


Note that all this does is tells the compiler that there's a global variable somewhere called gMyGlobalInt. It does not actually create the global variable, so if you try and use it with just the code above, it will compile, but you'll get 'unresolved external' errors.

To avoid this, you need to actually instantiate it in a cpp file.

// globals.cpp

int gMyGlobalInt = 0;

Hope this makes sense.

[edited by - Sandman on February 21, 2004 6:14:09 AM]

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Guest Anonymous Poster
Maybe you are actually declaring and defining an object in your header file instead of just declaring it?

I''m not sure of your knowledge, but you might want to read up on the One Definition Rules and the ''extern'' keyword.

Hope it helps.

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The reason #ifndef doesn''t help is all those preprocessor commands are forgotten before compilation of each .cpp file. So if main.cpp includes globals.h and game.h, and game.h also includes globals.h, globals.h will only be included once for main.cpp because of that preprocessor command. However, when compiling game.cpp, it''ll be included again since game.obj doesn''t have it yet. I hope I''m explaining this.

Basically, those preprocessor commands are for the compiler, but your problem is with the linker -- the same symbol is defined in both game.obj and main.obj.

~CGameProgrammer( );

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