quote:Original post by realmsonline
the scenes are rendered twice..
and its not about poly''s, its about fill rate.. how many pixels
Why twice? For z-buffer filling? Or for the glow effect?
quote:
Almost no lighting? You want us to string up some christmas lights in there or something? :D
Thats all dynamic lighting..
Outdoor scenes looks very flat, and the fog is really visible when white mountain appears from nowhere in the blue sky...
But that is obviuos problems with almost all outdoor engines.
And one more - the grass is too low-poly (or too big), and it is too obvious that this is polygons that are sticked into the ground, not grass...
But problem here is the art again, imho, or not enough alpha-blending (if any)...
I was really impressed by the indoor scenes. Very cute indeed!