Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

RogalDorn

Render States Handling

This topic is 5330 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I need to set renderstates when rendering my 3d-world. For example I need alpha blending enabled for glass and such. Setting render states consumes a large amount of time so I am sorting my models by renderstates (other things too). I have all required renderstates per modell in a list which is attached to the modell. What I wonder is how professionel engines handle Render States. For example Quake3 or Doom3. Thanks a lot in advance for all answers Greetings Jan

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!