This topic is now archived and is closed to further replies.

cell phones:most used graphic resolution

This topic is 5042 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In general, every phone is different. Nokia has added some standardization with the series 30/40/60 lines of phones, which provide a bit of a UI specification. In particular, (all from memory, please correct) Series 30 phones have a screen size of 96x65, 40''s are 128x128 and 60''s are 176x220. There is a lot of variety out there.

It is considered good practice to at least try to design your game to adapt to different screen sizes. You can probably safely assume 96x64 as a minimum though.

The Canvas class (which you will almost certainly be using extensively for any game) provides getWidth() and getHeight() methods which will report the usable area of the screen. Note that some phones normally reserve some space at the bottom of the screen to put labels for the soft keys; on Nokia you can bypass this by use of the (Nokia-specific) FullCanvas extension.

Share this post

Link to post
Share on other sites