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What was the last game you felt had strong writing?

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Not even just the overall concept but dialouge as well. A lot of the games I''ve played lately (including a lot of rpgs) have had some pretty weak script writing. The Legacy of Kain series of games and a few graphic adventures like grim fandango seem to be the standouts, are there anymore examples of strong writing in games?

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Max Payne 1 and 2, Prince of Persia - The Sands of Time, the Neverwinter Nights campaigns and Knights of the Old Republic all have pretty thoroughly written storylines and dialogue.

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After Planescape Torment, game writing was never the same again.

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I haven''t liked a game story since Final Fantasy 3/VI. It was just the thing for a wandering RPG, with a basic villain-conquers-the-world main story, and the rest dedicated to character development.

Halo had exactly the right story for a long, one-man-army FPS, but I wouldn''t call it good from a literary standpoint.

really, I think game stories are customarily subjugated to the gameplay and immersion of the world. It would take a lot for a really excellent story to be made into a really excellent video game. You could say that the Lord of the Rings games have a great story, because they roughly follow that books, but that doesn''t make them great games. The Dynasty Warriors series is based on one of the most fascinating period in history, but they were such simple games that I would hesitate to call the stories extremely good.

It''s a difficult thing to measure. I think I favor "appropriate" stories, like FFVI and Halo, to "excellent" stories, like LOTR and DW.

No dialogue really jumps out of my memory, so I can''t really comment on that end of the question.

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There were some problems with the story, I think, but one that comes to mind recently for fantastic dialog is Armed and Dangerous. The game is pretty short and the plot isn't incredibly involved, but the cinematic shorts between the missions are hilarious. The Planet Moon guys had great writing for the dialogue and scripts for Giants: Citizen Kabuto. I've taken several people and had them watch all of the cinematics for Giants just because they're done so well for a game. Both of these are more appealing from the film perspective, though.

[edited by - SantaClaws on February 23, 2004 3:31:58 PM]

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ACtually, I was slightly dissapointed with the main Neverwinter Nights campaign *quests*.
The actual dialogues were cool though. I particularly enjoyed keeping my orc barbarian under the limit in INT so that the dialogues always gave me the "oh, you are a bit slow, aint you" kind of remarks. But suprisingly Lady Aribeth still liked me *grin*.
But if you wanna see a REALLY well written and atmospheric module, you HAVE to check out the Witch''s Wake.
I just wished there was a sequel, coz it really got me drooling by the end of it.
More cRPG should have this kind of quality.

Max Payne does have something good about it. But I felt at times that is was, you know, trying too hard ? Still, the tone was mature enough and I really liked the Film Noir style they were trying to make.


Sancte Isidore ora pro nobis !

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I think Daggerfall had the best, it expanded my vocabulary quite a bit (with respect to other games). Morrowind did a good job too. In Daggerfall and Morrowind I did not feal like i was just talking to a database, all the NPCs'' dialog fit their character.

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