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Merging Meshes / Hidden Surface Removal

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Does anyone have any good links to explanations regarding how to merge 2 meshes when some parts are inside one another? I would assume that there is some tried and true algorithm to remove triangle/verts that are inside the volume of another mesh...

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Guest Anonymous Poster
You might want to look in to constructive solid geometry:
http://www.flipcode.com/cgi-bin/msg.cgi?showThread=13November2000-ConstructiveSolidGeometry&forum=askmid&id=-1

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