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New Managed DirectX Tutorials

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Hello all, I just put up a few articles to start a series I am doing entitled "Writing A 2D Game With Managed DirectX". They are the first articles I have ever written and would love some feedback here in the forum from you all. You can find the articles at my blog here ------------------------------------------------ Helping five ounce birds carry one pound coconuts....... one Swallow at a time.

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Sorry to revive this old topic. I have updated the articles. There are now 6 parts available, covering the command architecture, the game console, and the keyboard handlers. Feedback Welcome! Thanks!

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quote:
Original post by Troj
Just had a quick look through, looks good and I''ve bookmarked it for a thorough read

Cheers!


Thanks Troj, I''m trying. They are my first tutorials so I am still trying to find my writing style (which I''m sure will take a long time).

quote:

I think the way singletons can be implemented with c# is like 100x nicer than with c++




I agree. The only issue I don''t like is that when singletons are implemented in C++ with a GetInstance() function, it is really easy to tell when the class is actually constructed (the first time it''s used). With the C# way that I did it, it''s hard to tell at first glance (for someone new to the code) to find any kind of "construction order" of the various singeltons in the application. I don''t know, with compiler optimizations, it might be impossible to tell in which order your singletons will be constructed.


----------------------------------------------------------
Helping five ounce birds carry one pound coconuts.......
one Swallow at a time.

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