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geforce3 vs geforce fx 5700 ultra , bug , why?

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Hi! on geforce3 everything is ok , but on geforce fx 5700 ultra there are a lot of bug (??) i use trilinear filtering , but nothing happens on FX void CCgBase::SetTexture(LPDIRECT3DTEXTURE9 pMeshTexturesI) { cgD3D9SetTexture(m_cgTexture,pMeshTexturesI); cgD3D9SetSamplerState(m_cgTexture, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); cgD3D9SetSamplerState(m_cgTexture, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); cgD3D9SetSamplerState(m_cgTexture, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); } http://utkrjf.uw.hu/why/page_01.htm 9, 10 pic (etc) , z buffering bug ? farther from origin , more worst http://utkrjf.uw.hu/why/1/page_01.htm out of the cube, except +z , -z direction , the verges of the face of the cube are transparent why? ( z-buffer is on ) (directx 9.0, cg, vs.net,) Zaki

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