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Vertices in MDX

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My past experience has been with OpenGL, so I''m used to be able to specify a normal, texture, and color for every vertex. I''m now using MDX''s CustomVertex, and I''ve found several different combinations. I''ve found textured+normal, normal+color, etc. But none of them allow all 3. If I want to have lighting, I need normals. But then I can''t do both colors and textures, which forces me to create textures of several different colors, instead of allowing me to use the color of a vertex to blend and affect the color of the texture. Is there a way around this? Thanks. -Nick

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