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Understanding BufferedVertices and IndexBuffers

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If I have a vertex that is constantly changing, possibly 10 times per second, is it better to process them in software, or should I turn them into BufferedVertices? My real question is when should they be used? Thanks. -Nick

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If the vertex is used only once in the render (unlikely) then there should be no difference.

But if it is used more than once (is present in more than one face in the render) then it would be more efficient to use indexed vertices.

Then, you are only changing one vertex 10 times per second, rather than multiple copies of it.

In my animations, indexed vertices are the preferred option.


Don't follow me, I'm lost.

[edited by - Stevie56 on February 22, 2004 7:24:51 PM]

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