Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Programmer16

Custom 3D file and Animation

This topic is 5356 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a couple questions. First, is it a bad idea to use my own 3D files? And secondly, how would I store animation in it and in a program? Thanks! /* I use DirectX 8.1 and C++ (Microsoft Visual C++ 6.0 Professional edition) */

Share this post


Link to post
Share on other sites
Advertisement
It''s not a bad idea. Storing the animation might depend on how you are going to animate the model later on. If it''s frame animation, then you would store(like an md1 model ) each frame of vertices inside the file as chunks. If you''re doing bone animation, you might want to specify bone weights and names for each vertex and relink them when you load it. Just a few ideas.

-Marv

Share this post


Link to post
Share on other sites
Well, frame animation would be easier ( I think), so I''ll probably go with that. Second, With frame animation, would I just store the vertices in the program, and when it comes time to animate, switch, or just load the chunks when it comes time (loading them would take a lot more time wouldn''t it). Or, could I just, instead of storing chunks, store matrices and apply them to the vertices when I want to animate? Thanks for replying!

/*
I use DirectX 8.1 and C++ (Microsoft Visual C++ 6.0 Professional edition)
*/

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!