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VThornheart

Collisions resulting in rotation?

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Okay, so I''m in a Physics class right now, and we''re going over Kinematics... and that''s all well and good, and I can see how it will apply to my game design... But how do you incorporate a scenario where two objects colliding results in one or more of them rotating as well as moving? For instance, two boxes will rotate when they collide if they collide at certain angles. There must be equations that take such a thing into account... is that something that I''m going to have to wait until later in the class, or is it something that is not covered in the standard Physics class? Does anyone know how the standard kinematic equations are modified by the possibility of rotation?

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When you do torque, I believe your question will be answered (to a certain extent).

[edited by - porthios on February 26, 2004 9:47:57 PM]

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Hmm, interesting... cool, I think we''re doing torque toward the end of the semester, now that I''m looking at the Syllabus. Thanks! =) Sweet. =)

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