Glass Block Effect
Hello!
I want to create a Glass Block effect like in Corel PhotoPaint. What is the algorithm for this filter? I would be pleased to see some code or a detailed description.
Thank you in advance.
Look here:
www.visionary-voyager.com.au/corel/photopaint/pp9review/4b_effects2.htm
[edit: fixed your link. -Superpig]
[edited by - Superpig on February 28, 2004 4:26:42 AM]
www.visionary-voyager.com.au/corel/photopaint/pp9review/4b_effects2.htm
[edit: fixed your link. -Superpig]
[edited by - Superpig on February 28, 2004 4:26:42 AM]
I think render-to-texture and then pasting it onto a grid of quads (with "overlap" to create the effect) might work. Presuming you meant in real time, of course.
that''ll work.
or if you''re bored:
Dd what he says, and then have another "window texture", where that''s a normal map representing the window normals. Then look up from the normal map, and use the refract() function to do a lookup into the texture.
Could look cool
or if you''re bored:
Dd what he says, and then have another "window texture", where that''s a normal map representing the window normals. Then look up from the normal map, and use the refract() function to do a lookup into the texture.
Could look cool
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