I want to make a game with smoother animation!
I have created a silly little non-scrolling platform thing by modifying the Falling Block Game tutorial code, but it is of course very choppy and nigh unto worthless, since you can only move in 64 pixel jumps (that''s how big the tiles are).
I am wondering, to create a smoother game should I learn to use DirectX now? Is there any other way to make the animation smoother, and would they be a waste of time when I could be learning DirectX instead? Thanx in advance for replies!
API usually doesn''t matter at all, except in speed and things it does for you (which is important, but not yet). Actually make your own falling blocks game rather than modifying one. DirectX doesn''t really help you make smooth animations.
By the way, have you considered OpenGL, Allegro, and SDL? They''re worth at least looking at.
<- Cow Soft, free software I''ve made
"Unfortunatly, when I sent the email, instead of writing "Best Regards" I ended up writing "Best Retards." - boolean
By the way, have you considered OpenGL, Allegro, and SDL? They''re worth at least looking at.
<- Cow Soft, free software I''ve made
"Unfortunatly, when I sent the email, instead of writing "Best Regards" I ended up writing "Best Retards." - boolean
quote:Original post by Jupiter HessiusWhen you move, do it a pixel at a time instead of a tile at a time.
Is there any other way to make the animation smoother, and would they be a waste of time when I could be learning DirectX instead?
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