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Hedos

OpenGL A possible idea for sorting 2d objects with openGL

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Hey, I tought about something that could work for a 2d game. That would be for an openGL game in Ortho mode. If you want to make the polygons wich are under other polygons, on the Y axis, appear in front of them, you could just draw every polygons by using the value of Y for the Z-Axis. You would have to enable Z-Buffer, and openGL would do the job for you! Do you think this would work? Would it be faster than programming a routine to draw the polygons in the correct order? (btw, tell me if I wasn''t clear enought)

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hum, ok...

Well, lets say I have a 2d game with a lot of units on the map, the units wich is the most to the south should be drawn -over- the other units...
But if I just draw units randomly, there will be units draw over some units while they should logically have been under...

If i''m using Ortho mode, the Z position has no effect... but I could maybe assign the Y value of every units to its Z position.. and this Z position would be used by the openGL Z-Buffer, to determine wich units are in front of the other...

So that would automaticly sort my units to make the units on the south be drawn over the other...


I could be wrong, but I think it could work?

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