Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jcochran

Mesh namespace not found

This topic is 5317 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

For some reason Visual Studio is not recognizing the Mesh namespace. I am trying to initialize a mesh variable; private Mesh mesh = null; The error is C:\Documents and Settings\Jason\My Documents\Visual Studio Projects\MDX9Ch5\Form1.cs(51): The type or namespace name ''Mesh'' could not be found (are you missing a using directive or an assembly reference?) I have both DirectX and DirectX.Direct3d referenced and I have both of my "using" statements. This is managed directx using c#. The sample I am using is coming from Tom Miller''s book of chapter 5 on using a mesh. I have the summer update for directx so that is not it. The code insight is not even recognizing Mesh. It''s really weird. My entire code is below: ======== Begin Code ========== using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; namespace MDX9Ch5 { /// /// Summary description for Form1. /// public class Form1 : System.Windows.Forms.Form { private Device device = null; private Mesh mesh = null; /// /// Required designer variable. /// private System.ComponentModel.Container components = null; private float angle = 0.0f; public Form1() { // // Required for Windows Form Designer support // InitializeComponent(); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// /// We will initialize our graphics device here /// public void InitializeGraphics() { // Set our presentation parameters PresentParameters presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; presentParams.AutoDepthStencilFormat = DepthFormat.D16; presentParams.EnableAutoDepthStencil = true; // Create our device device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams); Mesh mesh = Mesh.Box(device, 2.0f, 2.0f, 2.0f); } private void SetupCamera() { device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f); device.Transform.View = Matrix.LookAtLH(new Vector3(0,0, 18.0f), new Vector3(), new Vector3(0,1,0)); device.RenderState.Ambient = Color.DarkBlue; device.Lights[0].Type = LightType.Directional; device.Lights[0].Diffuse = Color.DarkBlue; device.Lights[0].Direction = new Vector3(0, -1, -1); device.Lights[0].Commit(); device.Lights[0].Enabled = true; } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); device.BeginScene(); // Draw our boxes DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, 0.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI / 2.0f, angle / (float)Math.PI * 4.0f, 5.0f, 0.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 4.0f, angle / (float)Math.PI / 2.0f, -5.0f, 0.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, -5.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI / 2.0f, angle / (float)Math.PI * 4.0f, 5.0f, -5.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 4.0f, angle / (float)Math.PI / 2.0f, -5.0f, -5.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, 5.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI / 2.0f, angle / (float)Math.PI * 4.0f, 5.0f, 5.0f, 0.0f); DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 4.0f, angle / (float)Math.PI / 2.0f, -5.0f, 5.0f, 0.0f); device.EndScene(); device.Present(); this.Invalidate(); } private void DrawBox(float yaw, float pitch, float roll, float x, float y, float z) { angle += 0.01f; device.Transform.World = Matrix.RotationYawPitchRoll(yaw, pitch, roll) * Matrix.Translation(x, y, z); Material boxMaterial = new Material(); boxMaterial.Ambient = Color.White; boxMaterial.Diffuse = Color.White; device.Material = boxMaterial; mesh.DrawSubset(0); } /// /// Clean up any resources being used. /// protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.Size = new Size(800,600); this.Text = "Form1"; } #endregion /// /// The main entry point for the application. /// static void Main() { using (Form1 frm = new Form1()) { // Show our form and initialize our graphics engine frm.Show(); frm.InitializeGraphics(); Application.Run(frm); } } } } ======== EndCode ==========

Share this post


Link to post
Share on other sites
Advertisement
I found out why. I forgot to reference the Microsoft.DirectX.Direct3DX namespace, which includes the Mesh container.

I guess just simply posting a question to yourself is a healthy way of finding solutions.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!