Mesh namespace not found
For some reason Visual Studio is not recognizing the Mesh namespace. I am trying to initialize a mesh variable;
private Mesh mesh = null;
The error is C:\Documents and Settings\Jason\My Documents\Visual Studio Projects\MDX9Ch5\Form1.cs(51): The type or namespace name ''Mesh'' could not be found (are you missing a using directive or an assembly reference?)
I have both DirectX and DirectX.Direct3d referenced and I have both of my "using" statements. This is managed directx using c#. The sample I am using is coming from Tom Miller''s book of chapter 5 on using a mesh.
I have the summer update for directx so that is not it.
The code insight is not even recognizing Mesh. It''s really weird.
My entire code is below:
======== Begin Code ==========
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace MDX9Ch5
{
///
/// Summary description for Form1.
///
public class Form1 : System.Windows.Forms.Form
{
private Device device = null;
private Mesh mesh = null;
///
/// Required designer variable.
///
private System.ComponentModel.Container components = null;
private float angle = 0.0f;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);
}
///
/// We will initialize our graphics device here
///
public void InitializeGraphics()
{
// Set our presentation parameters
PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
presentParams.AutoDepthStencilFormat = DepthFormat.D16;
presentParams.EnableAutoDepthStencil = true;
// Create our device
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams);
Mesh mesh = Mesh.Box(device, 2.0f, 2.0f, 2.0f);
}
private void SetupCamera()
{
device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f);
device.Transform.View = Matrix.LookAtLH(new Vector3(0,0, 18.0f), new Vector3(), new Vector3(0,1,0));
device.RenderState.Ambient = Color.DarkBlue;
device.Lights[0].Type = LightType.Directional;
device.Lights[0].Diffuse = Color.DarkBlue;
device.Lights[0].Direction = new Vector3(0, -1, -1);
device.Lights[0].Commit();
device.Lights[0].Enabled = true;
}
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0);
SetupCamera();
device.BeginScene();
// Draw our boxes
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, 0.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI / 2.0f, angle / (float)Math.PI * 4.0f, 5.0f, 0.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 4.0f, angle / (float)Math.PI / 2.0f, -5.0f, 0.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, -5.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI / 2.0f, angle / (float)Math.PI * 4.0f, 5.0f, -5.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 4.0f, angle / (float)Math.PI / 2.0f, -5.0f, -5.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 2.0f, angle / (float)Math.PI / 4.0f, 0.0f, 5.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI / 2.0f, angle / (float)Math.PI * 4.0f, 5.0f, 5.0f, 0.0f);
DrawBox(angle / (float)Math.PI, angle / (float)Math.PI * 4.0f, angle / (float)Math.PI / 2.0f, -5.0f, 5.0f, 0.0f);
device.EndScene();
device.Present();
this.Invalidate();
}
private void DrawBox(float yaw, float pitch, float roll, float x, float y, float z)
{
angle += 0.01f;
device.Transform.World = Matrix.RotationYawPitchRoll(yaw, pitch, roll) * Matrix.Translation(x, y, z);
Material boxMaterial = new Material();
boxMaterial.Ambient = Color.White;
boxMaterial.Diffuse = Color.White;
device.Material = boxMaterial;
mesh.DrawSubset(0);
}
///
/// Clean up any resources being used.
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.Size = new Size(800,600);
this.Text = "Form1";
}
#endregion
///
/// The main entry point for the application.
///
static void Main()
{
using (Form1 frm = new Form1())
{
// Show our form and initialize our graphics engine
frm.Show();
frm.InitializeGraphics();
Application.Run(frm);
}
}
}
}
======== EndCode ==========
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