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Troj

Meshes

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Hi All ... I don't know if im being shortsighted or I've not been looking properly , but has anyoone got any information or a link to an article that talks about Creating Meshes programatically from a custom format ? To Clarify, Im quite happy with the concept of making a new mesh and adding vertices to it, but how do I manage subsets so I can have different textures in a single mesh? [edited by - Troj on February 28, 2004 1:14:16 PM]

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Darn it, looks like I answered my own question ..

I have to use Lock/Unlock attribute buffer



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