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Cg context creation problems.

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I''m using VS.net 2003, and when I try to create a Cg context (using cgCreateContext()), I get the following error in runtime: An unhandled exception of type ''System.TypeLoadException'' occurred in FurGLe.exe Additional information: Could not load type _CGcontext from assembly FurGLe, Version=, Culture=neutral, PublicKeyToken=null. All the correct libraries and headers and other gubbins are there as it compiles no problems. The only information I''ve found on this so far is that it could be a compilation setting problem. However, if I rip out all my window generating code and replace it with GLut, everything works fine, even though no changes have been made to the compilation settings. Does anyone have any idea what could be causing this? Is there a specific setting that has to be made to a window for it to be CG compliant? Any advice would be hugely appreciated.... Thanks.

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