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world space for the fly sim game.

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currently a few of my friends and I are working on a fly sim game for our senior project. currenly i''m thinking of having about 16-32 space of 1000x1000 or 10000x10000 units cube. so we have some way of keeping track and at any given time the player would be in a cube of this size. have anyone done this type of game in the past? and what''s the common approach to acheive a large size environment like in aircraft simulation type of game. thanks.

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