Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Question about collision detection in advanced raycasting engine

This topic is 5401 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i have been doing my advanced raycasting engine for my final year project.in the engine,the wall is rendered as a line in the form of (x1,y1,x2,y2).after reading some article about advanced raycasting,i implemented some collision detection into it.the idea is check the distance betweent the wall that player is facing to and the player.if the distance is smaller than some value,then stop player.however,this only works when player is moving forwards.can some one give me some advice on moveing backwards plz?thx in advance.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!