quote:Original post by Ysaneya
I didn''t see any corruption on my Radeon 9700. I flied to a few stars, they appeared as tesselated spheres, and never saw any problem even after staying up to 1 minute in front of them.
Actually, and this is telling, I had to fly (with ''9'' speed) around the galaxy for a little bit before settling down somewhere and seeing the errors. Merely staying somewhere and letting it run doesn''t do any harm, but then again, the vertices are not being created every frame, they''re only created when the detail level changes (or they become too far away to see). Try another run-through... I''d be surprised if a 9700 had much different results than my 9600.
quote:Charles, are you sure you really don''t see anything ?
Well, since I had errors (eventually), it makes sense different errors could happen too. The only way he''d not see the stars is if his monitor brightness is very low, because there''s plenty of them in all directions.
quote:It''s funny how everybody is working on a planet/space engine nowadays (well, not *everybody* but still.. )
Yeah, I remember yours (#1) (#2).
~CGameProgrammer( );
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