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imhandycapped18

Some one smart please read this! no newbies!

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Ok I created a building with all the detail you can imagine. From the electric lines leading to the box on the side of the house to the door nob. I dont belive in picture textures I rather just make the model and use material textures. I found using different kinds of textures format or sizes determain the lag of the model while in game play. Now heres the part I need help on. I set up a street of buildings witch can all be broken into so that means theres no loading or quick unknown load that you dont see to load the objects. Now is this bad or good. I have a radeon 9700 with a 1 gig of ram and still when walking past this street I have created, I found lag. The game im working on needs to have all open buildings. I tried limiting the model polycount and using low rez. I do not want it to load the objects. This is gona be a online game so i cant have that loading crap. I need some sort of script or advice please help. My site is almost up i will post screen shots of the street and world. Also the town is pretty big actually I cover 7 or eight towns if you want to count the Dead Town. but the others do load but im not a loading fan. There prolly nothing i can do but if you know of something please let me know! Thanks! Ps. This game is Called second chance it lets the user brcome what he or she wants to become. You can level up in all different jobs and earn cash to buy the things you want. Dont give you hopes up on this game its very very very limitted at this time. I need programmers I think this game would do good. Sean

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quote:
Original post by imhandycapped18
I have a radeon 9700 with a 1 gig of ram

Wow, where can I get one of those?

This isn''t really appropriate to the Game Design forum, so perhaps a mod can move it to Graphics Programming, or you can delete this topic and create a new one there. Anyways, what you''ll need to do is predictively load the interiors, probably based on physical proximity. So, for instance, a building might be rendered as a hollow shell until the player is 20 feet away, at which point textures and geometry are loaded for the interior of the building.


"Sneftel is correct, if rather vulgar." --Flarelocke

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I already moved this once. If a thread of yours seems to have disappeared, click the ''Profile'' button at the top right, then ''view your profile.'' The resulting page has links to your most recently posted threads, no matter which forum they''ve been moved to.

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