• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


This topic is now archived and is closed to further replies.


Check this out

2 posts in this topic

I''ve been asking lately for some people to help me with a game, but without any replies. So, I''ll ask again. Here''s some info of what we''d like to have help us. Basically, we need a modeler. Although we''d like him (or her, I guess) to be a totally awesome modeler, we also realize that many of them are doing something else. So, we are asking for a modeler with some experience (Some means greater than three months, or something cool looking. We don''t want somebody who just picked up LightWave and THINKs that he can model). Now, a little info about our project''s plans. We are developing a strategy game (totally 3D). I don''t know how to describe it or anything, but that doesn''t matter, I can describe it later, if you''re interested. Ultimately, our team is working on this project in order to establish more team spirit (something like that) to work on a different game/engine (our next project), which will be a first person shooter, or something along those lines (no story or gameplay planned--one thing at a time). Before you think that we''re just dreamers, as I can assure you we''re not, we have experience in 3D engine development, and overall game development (I''m writing a whole 3D engine development tutorial series on my website, check it out if you don''t believe me!!!). This is not going to be a scrapped project, so you won''t have to worry. We''ve already worked too hard to scrap it, and we don''t like giving up (we have experience like I said also, and it''s not financially taking a lot of money--one of the main reasons commercial companies scrap ideas). We also have a "demo" if you''re interested. Keep in mind that I, nor anybody else on our team, is an artist, so it doesn''t look that great, but that''s life (we have some special fx, though--just no good scenery). Well, I''m not going to promise you shares of any possible profit, because we DON''T know if it will ever ship commercially (most of them DON''T). I want to be honest about that, and not to get people dillusional. What we are offering is a chance to work in a development team with several other people, and maybe future team development. If our game does end up going commercial (again, most games don''t--but many of those even fail... I''ve covered this above), you can be assured that the cash would be equally divided (i.e. 5 team members = 20%...), but I don''t want to give you false impressions. Oh yeah, I almost forgot to mention. We are looking for people that are willing to contribute some possible ideas, too. We aren''t a communist team, so we don''t want to force things down your throat. We would prefer that you don''t want things forced upon you, as we believe that it makes better games with group input (and in general--the U.S. and U.K. etc. are much better off than Cuba, no offense, though). This is getting much too long and I''m tired. If your interested, email me at: frag_daddy_@hotmail.com Also, check out my website. Mike Weber shockonline.homestead.com/openglgameprogramming.html

Share this post

Link to post
Share on other sites