glBindTexture(GL_TEXTURE_2D, TextureID);
glVertexPointer ( 3, GL_DOUBLE, 0, VertexBuffer);
glTexCoordPointer ( 2, GL_DOUBLE, 0, TexBuffer);
glNormalPointer ( GL_DOUBLE, 0, NormalBuffer);
size = NumFaces*3; // 3 Vertices per Face
glDrawElements(GL_TRIANGLES, size, GL_UNSIGNED_INT, FaceList);
You guys see anything wrong?
Normals also seem to be failing, shadow doesnt fall on the model correctly...
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine][Entropy HL2 MOD][Yann L.][Enginuity] [Penny Arcade] [MSDN][VS RoadMap][Humus][BSPs][UGP][NeHe]
"I say we take off and nuke the entire site from orbit. It''s the only way to be sure."