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Restoring render state after wireframe

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Hi I was wondering why after setting the app to render wireframe i cant I cannot return to rendering textures, even if I used the exactly the same states? The only way I can render textures after is to recreate the surface again. Is there any other way? works ok SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME ) but this doesnt SetRenderState(culmode.. IT''''s Geeky

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SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID)

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