Shader Development

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9 comments, last by Steve132 20 years, 1 month ago
It's probly the same, allthough i do suspect that there are still some fixed pipeline stuff still in there.
The FX cards do have some pretty impressive shader functions, and i havn't even begun to explore it's full potential yet.
Mostly because i use GLSLang shaders and GLSLang support is pretty much beta for FX cards.

But i am going to start to fiddle with multiple alpha channels, perhaps even some color matrices(weird theory on this but works something like regular vertex matrices but on the color/alpha channel, could be usefull) and a new way of doing shadowmapping.

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For an overdose of l33tness, flashbang.nu

[edited by - lc_overlord on March 5, 2004 4:10:08 PM]

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