changeing resolutions

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1 comment, last by hello_there 20 years, 1 month ago
I want to make it so the user can change the resolution in my app. What would the steps be that i have to do(in english). I''m also using opengl.
____________________________________________________________How could hell be worse?
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You need to allow them to select a resolution (one of a few ways, a check box (winapi) a list box (winapi) or an INI file, the INI file MAY be the easiest for you... as long as you do sufficient exception handling (not hard) but yeah, those are the ways you would allow them to select it) and then, you simply do whatever you do in ogl (opengl) to set the resolution, which i dont know... because im a direct 3d-er
hope that wasnt completely useless to yah lol
-Dan
When General Patton died after World War 2 he went to the gates of Heaven to talk to St. Peter. The first thing he asked is if there were any Marines in heaven. St. Peter told him no, Marines are too rowdy for heaven. He then asked why Patton wanted to know. Patton told him he was sick of the Marines overshadowing the Army because they did more with less and were all hard-core sons of bitches. St. Peter reassured him there were no Marines so Patton went into Heaven. As he was checking out his new home he rounded a corner and saw someone in Marine Dress Blues. He ran back to St. Peter and yelled "You lied to me! There are Marines in heaven!" St. Peter said "Who him? That's just God. He wishes he were a Marine."
Don''t you have to close the current window and reopen it or anything. Or does that just get updated on the WM_SIZE message.
____________________________________________________________How could hell be worse?

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