Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


MD2 Weapon Animation

This topic is 5369 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I am writing an app that animates QuakeII models loaded from md2 files. I have found reference to the fact that these models have a specification for the number of frames per animation. Specifically I am using the information at: http://tfc.duke.free.fr/us/tutorials/models/md2.htm Weapon models, however do not seem to follow this animation frame format. I have encountered a number of weapon (an non-weapon) models that use more/less frames in total than this. My questions are: 1) Does quakeII actually have a spec for the animation/frame relationship? 2) If so where is it posted/what is it? 3) Do weapon models follow this spec? 4) Is there a realy good tutorial out there on this? Thanks, -Ben

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!