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jonbell

Pull my demo down

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Please comment on my work and tell me what you would do to make it better
Get it here Its a Quake3 rip off with platform elements. Cheers [edited by - jonbell on March 11, 2004 4:36:26 AM] [edited by - jonbell on March 11, 2004 4:41:08 AM]

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I would make that a link to your game, so people would be able to just click it (using simple HTML), add a short description as to what it is and what kind of computer you need, as well as perhaps a small picture of what to expect.

That'd what I would do, if I wanted many more people to try my game. :]

Edit: Now that I've tried it, it's a pretty cool game. It obviously still needs work, but I'm liked what I saw. How did you build that interface, with all the different things (entity trees, collision sphere rendering, etc. etc.)? What'd you use to create the windows? MFC? I want to create a 2D level editor in C++, but I've never done anything except fullscreen OpenGL games? :\ Thanks.

---
shurcooL`

[edited by - shurcool on March 5, 2004 4:21:12 PM]

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Pretty sweet. I suppose having your game inside an editor makes it pretty easy to debug.

I would suggest working more on the collision. Also, if you added some background music... And some player sound FXs (If you have already, I must of missed it) that would add alot to it.

All in all, awesome work

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I liked it. You should make the instructions clearer, though. Also, is the text supposed to be white on green? Or is the green a placeholder for transparency?

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Well here is a critics point of view:

First of all let me tell you that is a good looking game.
But, Its not a good first person shooter.
It does not feel right, the camera feels like its floating not like its attached to the player. Also your control layout sucks, use W,S,A,D(standard movement for FPS) Also its easier to shoot with the SPACE bar than with Ctrl, switch those around. Other than that its a good start.

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Thanks for your comments. To the guy who asked about the editor stuff, this is an editor build i can remove all the editor components with a differant build setting and all the editor is just Win32, i no like MFC.

The green text looks like an alpha problem i have. Did anyone else get a solid green background to the text? Its using a stenciil test to remove it but it seems some cards dont like it one bit.

I actually want to make the game more platform based when in 3rd person and shooty in first person but i take the point that its not a good 1st person shooter.

If a couple of people could post some framerates and specs i would really appreciate it. Cheers.

[edited by - jonbell on March 9, 2004 2:41:17 PM]

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Nice game first off, you definitely need some background music and kill/death sound effects which will make it a whole lot better. I did find there was some problems with the collision as I was able to walk through some of the pillars, when i switched to first-person view the bullets wasn''t coming out of the gun - instead they was coming out to the left of the gun.

I averaged around 60 FPS, here''s my specs:
AMD AthlonXP 2.1 gig
512 MB RAM
Radeon 9200 128 MB
XP Professional

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