Couple of things, first of all, your better than me right now, everything im saying is just constructive criticism, i coudlnt do any better... or even close to as good, first of all, collision detection, what method are you using? second, i dont know if this is true or not... but are the projectiles supposed to have splash damage? because they seem to have a HUGE bounding sphere when they hit something, which is probably unneccesary... *probably*
hope that wasnt completely useles
-Dan
Pull my demo down
Oh one last thing anyone who wants to play internet / network deathmatch will need the server program :
http://www.jonbellamy.pwp.blueyonder.co.uk/Q3_Server.zip
[edited by - jonbell on March 10, 2004 8:19:52 AM]
http://www.jonbellamy.pwp.blueyonder.co.uk/Q3_Server.zip
[edited by - jonbell on March 10, 2004 8:19:52 AM]
you made a server program but you need to host the server so we can all play lol.
typedef unsigned long long int me;
typedef signed short char you;
typedef unsigned long long int me;
typedef signed short char you;
No i dont you can host the server, just run the server program then all users connect to your IP (your game included) from the network menu and play. I put a 32 player limit in there but i''m sure you wont get that many players
Currently the multiplayer is just kill everything but adding capture the flag play etc is trivial.
I just need a world arist now. Any takers?
Currently the multiplayer is just kill everything but adding capture the flag play etc is trivial.
I just need a world arist now. Any takers?
i cant wait till this is in beta. when it has great controlls mouslook etc ill love it.
typedef unsigned long long int me;
typedef signed short char you;
typedef unsigned long long int me;
typedef signed short char you;
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