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3D engine

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Don''t ...

Why isn''t there a faq around to tell ppl about this? 3D-Engines are a major undertaking, and you will just burn your hands

...start with getting a box onto tha screen, move it, etc etc etc

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Yeah ... those are good links...

but your q. should be:
...I''ve done those, I''ve done nehe.gamedev.net, etc etc ... then you are getting there

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i''ve already done the thing with da'' box. can''t i use something else insted of DX?

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quote:
Original post by keeN20x
can't i use something else insted of DX?

Those tutorials cover OpenGL, not DirectX, so if you follow them you will be able to use something else.

As has already been suggested, you might want to try the NeHe OpenGL tutorials first (not to be confused with the NeXe site which covers DirectX).



[edited by - Wysardry on March 5, 2004 4:58:00 PM]

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quote:
Original post by keeN20x
sorry, but i use VB aren''t here tuts for vb?


http://www.directx4vb.com/

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Why would you make your own? Why re-invent the water? There are plenty good and free engines available.
I''ve started making my own engine too, and it went really great, but when you plan to make a game with that engine, it takes too much time.
Making a good 3D engine requires about 2 to 3 years developing if you know what you want to accomplish, so my advise: look on the websites below:

http://www.ogre3d.org
http://irrlicht.sourceforge.net

If you knów how to use an engine and make a good structured game on it, you don''t need to proove yourself that you can make an engine.

"My basic needs in life are food, love and a C++ compiler"
[Project AlterNova] [Novanet]

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quote:
Original post by Vich
Why would you make your own? Why re-invent the water? There are plenty good and free engines available.
I''ve started making my own engine too, and it went really great, but when you plan to make a game with that engine, it takes too much time.



Why should he make games when there are so many out there already?

This applies to almost every software actually...

If he wants to do it, even if it''s just for the kick of it, i''d say ''go ahead!''.

Cheers.

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quote:
Original post by Blew
Why should he make games when there are so many out there already?
Why not write your own programming language then?

3D engines aren''t markedly different from each other. They''re utility software - infrastructure that allows you to get at doing what you really want to do. If you want to be a game programmer, use an existing 3D engine. If you want to be a graphics programmer, write your own.

The choice is yours.

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