Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Metus

any libs for models?

This topic is 5193 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There are libs for music, for images and input but are there any libs for models? I''m about to skip using sprites in my projects and go with the real thing u''know. But before i''ll write my own MD3 / MS3D loader i''d like to work more on my game engine so a lib would suit me perfectly.

Share this post


Link to post
Share on other sites
Advertisement
The problem with model loading libraries is the you generaly load into a structure that your engine knows how to deal with. There is no generic way to draw models cross-api, so its pointless to write a library for this (or near pointless). What would be neat, is if someone wrote a run-time converter for various file formats, that output to a common data structure. Then, provide something like an "X" displayer library, for each of the major API's. This would be your closest bet to a good model loading LIB.

EDIT: oops, typo

[edited by - paulcesar on March 5, 2004 7:25:51 PM]

Share this post


Link to post
Share on other sites
I''m still working on OMA. It''s only useful for certain people at the moment, as it''s missing certain features (adding bones and tags right now) and file formats (working on MD4 and MS3D right now).

The author of picomodel contacted me (because of OMA) a while back to let me know of its existance. You might find it useful if your requirements are within its scope.

There are also certain more specific model libraries like lib3ds if they are good enough.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!