Terrain texture tiling
Given a set of basic textures (stone, grass, sand, etc), is there any method to automatically generate tiles between them?
I've carefully observed the World Editor of WarCraft III. It didn't seem to use such a method. For example, grass is always "floating" upon all other tiles when they met. Does it use multitexturing to do a blend of different types of tiles?
Any can explain this problem in detail? ThanX.
[edit: made your edit for you. -Superpig]
[edited by - Superpig on March 6, 2004 5:06:04 AM]
It''s not texture splatting.
They just render lots of quads with each texture visible (but they put all grass variations on a single texture, same with dirt, etc). Grass is always on top because grass tiles are rendered last.
They just render lots of quads with each texture visible (but they put all grass variations on a single texture, same with dirt, etc). Grass is always on top because grass tiles are rendered last.
Just posted this in another thread.
Check out this article:
found this article the other day:
"A compact model for Viewpoint Dependant Texture Synthesis"
by Zalesny and Van Gool.
(2001 I think)
Thier model seems excellent for texture blending, if you are not afraid of trying something new...
Check out this article:
found this article the other day:
"A compact model for Viewpoint Dependant Texture Synthesis"
by Zalesny and Van Gool.
(2001 I think)
Thier model seems excellent for texture blending, if you are not afraid of trying something new...
This topic is closed to new replies.
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