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screen gone weird

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In my game the stuff near the edges are being stretched. I don''t want this to happen. What might be causeing this. I think it''s something to do with my perspective calculations.

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What game?
What stuff?
What edges?
Stretched how?
What are you drawing?
3d? 2d? 50d?
OpenGL? Direct3D? Allegro? DOS mode 13h? Lightbright?
Screenshot?
Code?


-=[ Megahertz ]=-

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stab in the dark: your fov is ridiculously large and now you get the usual fish eye effect

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Use a fov of 45.f

That''s the fov on how humans percieve the world.

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I actually think it''s more like 35.0f for humans, but the 45.0 is working well enough for me.

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Actually a human eye has a FOV of about 120, but you''re usually only paying attention to stuff near the center. A FOV of 90 usually works well for first person games.

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quote:
Original post by OrangyTang
Actually a human eye has a FOV of about 120, but you''re usually only paying attention to stuff near the center. A FOV of 90 usually works well for first person games.


are we talking about vertical or horizontal fov?

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quote:
Original post by Megahertz
.....Lightbright?.....

-=[ Megahertz ]=-


.rofles

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quote:
Original post by Trienco
are we talking about vertical or horizontal fov?

I was meaning horizontal, but I assume the other numbers were angle from center of view to edge (and therefore half the size), whereas I usually assume FOV to be the entire angle visible.

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A FOV of 45 make it looked zoomed in. but that''s probably because i''m used to it being 54. Thanks that stopped the stretching.

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