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Need Help with Nehe IPicture

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Why is it when I do this:
if ((BuildTexture("test2.bmp", testTexture2.TextureID)==FALSE)&&
(BuildTexture("test3.bmp", testTexture1.TextureID)==FALSE))
		// Failure

	MessageBox (HWND_DESKTOP, "Error Loading Texture", "Error", MB_OK | MB_ICONEXCLAMATION);
	return -1;
testTexture2 is loaded and displayed properly, but testTexture1 is displayed as a white square But if i do this
    if(BuildTexture("test2.bmp", testTexture2.TextureID)==FALSE) return -1;
if(BuildTexture("test3.bmp", testTexture1.TextureID)==FALSE) return -1;  
Both textures are loaded and displayed correctly Thanx [edited by - snisarenko on March 6, 2004 3:26:57 AM] [edited by - snisarenko on March 6, 2004 3:27:31 AM]

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as far as logic the only deifrence between the to is the message box":"(its ms propaganda again) muhohahahaha

cant help ya buddy maybe past more code

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Because in the first case the expression is short circuited, so the second texture is never loaded. The expression A && B can only be true is A is true. If A is false then there is no point in evaluating B, because the expression will be false regardless. So in your code you have:
(BuildTexture("test2.bmp", testTexture2.TextureID)==FALSE)&&
(BuildTexture("test3.bmp", testTexture1.TextureID)==FALSE)

(BuildTexture("test2.bmp", testTexture2.TextureID)==FALSE) 

is evaluated. The BuildTexture call succeeds and returns TRUE, which is not equal to FALSE, so the first part of the expression evaluates to FALSE. Your expression now looks like:
(BuildTexture("test3.bmp", testTexture1.TextureID)==FALSE)

The expression can never be true, so the second BuildTexture call is never evaluated.
Similar rules work for A || B. If A is true then the expression is true regardless of B, so B does not need to be evaluated.

In this case your logic is wrong anyway. You are saying ''If both textures fail to load then show an error message, but if only one texture fails to load then continue as normal''. You want to use || instead of &&, so you are saying ''If either texture fails to load, or if both textures fail to load, then show an error message, otherwise continue as normal''.


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