If you''re not concerned about cross platform development, you can easily put together a lightweight framework for win32. It''s a pain to write at first, but after that you needn''t touch it.
Again if your not worried about having your framework portable I have found a good friend by the name of MFC, similiar to the Win32/OGL setup but so much quicker, and more OO!!
But as you say your looking for a portable framework, I would stick with GLUT, it''s still being used in the revised editions of the OpenGL Programming Guide (even the latest for V1.4) so I wouldn''t have thought it''s out of date in the strictest sense.
Good Luck,
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But as you say your looking for a portable framework, I would stick with GLUT, it''s still being used in the revised editions of the OpenGL Programming Guide (even the latest for V1.4) so I wouldn''t have thought it''s out of date in the strictest sense.
Good Luck,
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hmmm MFC = bloated rubbish
As for glut, while the version you''ve found might not have been updated, a new projects has been started to create a new version :
FreeGlut
As for glut, while the version you''ve found might not have been updated, a new projects has been started to create a new version :
FreeGlut
SDL is very nice. also if you want to have gui components and stuff then wxWindows or FOX are good
As long as the various operating systems that GLUT is intended to be compatible with haven''t changed their command syntax, GLUT shouldn''t need to be updated.
For example, the Win32 API commands for handling windows hasn''t changed much since Windows 95.
For example, the Win32 API commands for handling windows hasn''t changed much since Windows 95.
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