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Metus

OpenGL convert opengl matrix stack code

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I''m writing an md3 renderer using directx, but i just cant convert this opengl code to directx code
glPushMatrix();
			
glTranslatef(vPosition.x, vPosition.y, vPosition.z);
DrawLink(pLink);

glPopMatrix();
 
so i can''t really tell if my code works.. could someone please tell me how to convert this code? i''ve tried to implement an ID3DXMatrixStack, but with no luck..

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don't you just use the translation for the object and leave the previous world transformation for the user to manage.

[edited by - nhatkthanh on March 7, 2004 12:34:58 PM]

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D3DXMatrixStack acts just like the default matrix ops for opengl.

D3DXCreateMatrixStack <-- check out this function and the docs cover all the functions u can use.

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