Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Managed DirectX Sprites

This topic is 5193 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m having a big problemo! I''ve got a texture that contains 128 different smaller ''sprites'' in it. I''m using the Microsoft.DirectX.Direct3D.Sprite class to render these. However, if I set the ''srcRectangle'' property to one of the sprites in the middle of the texture for example (x, y, width, height) = (25, 32, 64, 64), it throws up an exception. When i render the sprite as (0, 0, 64, 64) it''s fine tho! I''m well confused - Any ideas? Synex

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!