Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

beginner lighting question/normals

This topic is 5188 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi... Just working through the tutorials, so this may be answered later on... But... When you add lighting to your scene -- do you have to *manually* calculate the normals every single time when you add a new quad? (I.e., the lighting tutorial/tut7). Or -- is there someway to ''automatically'' calculate the normals of each polygonal face as you create them?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!