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# Torque Game Engine

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From what I have read, Torque supports both OpenGL and DirectX. Right? Does it use DirectX 9.0 or 8.1 ? Anybody that has used it, did you like it?

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Well this post may be a bit off topic... I haven''t used the torque engine but..... I know another engine that is quite good that is free called Irrlicht irrlicht.sourceforge.net It supports dx 8.1, dx 9.0, opengl, and software rendering its pretty good, if your looking for an engine to use.

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Yes the current version of Torque supports D3D via an OpenGL-like API called DX2GL, but most Torque apps default to OGL. The requirement for DX comes from the use of DInput. I haven''t looked much at the input code, but I don''t believe they fall back to standard Windows message handling for input if DI is not present/fails, but I could be wrong.

One of the interns working at GG has completely revamped the renderer, so now there is an independent D3D renderer. The screenshot a couple of posts above was taken from that (though GG would neither confirm or deny ). One thing I didn''t like about the current Torque release is how the subsystems are hopelessly intertwined. This is a result of time constraints during the original development of Tribes and Tribes2 no doubt. Torque 2.0 will supposedly sort all of that. And I recall also that the net code will be separated out into a different package for 2.0.

Overall though it''s a solid engine for the price, but a bit bulky for simple games.

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If you read the site you''ll find that irrlicht is 100% free to make commerical projects

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Since we''re discussing Torque: does anyone know if the APIs in the Torque SDK are C++ or C based ?

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