Patch Server/Client?

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3 comments, last by Breeze 20 years, 1 month ago
I''ve been searching the whole net for a premade patch server/client solution, but have found none. Can this really be? I''m talking about an update system as most modern games have, where the client just connects to the hosting company''s update server and transfers over some packed files and updates...
------------------------------------------------Lurking in the shadows..
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Have a look at my post Here
Your issues isnt quite the same, besides im asking for an API/lib not how to do it myself - i know how.
------------------------------------------------Lurking in the shadows..
Assuming you have a binary patch generator (which is a separate program, commercially available) then downloading a patch is a simple HTTP request, which most OS-es have easy libraries for already. I think you''re making this harder on yourself than you have to.
enum Bool { True, False, FileNotFound };
True, you could just have one version check and one download and a patch (altough i have not seen any free PatchAPI''s). However mostly the problem is if some of the files have been either corrupted, or changed... The game should then just auto update those files.
------------------------------------------------Lurking in the shadows..

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