removin' script section??
with engine->AddScriptSection I can add lines of code...
but is it possible to remove/replace a section
(and then "re" build")
to have the function with the same name but other functionality?
When you call engine->Build() all script sections are removed. So the next time you call engine->AddScriptSection() you start from scratch.
It is currently not possible to recompile individual functions (although support for this is planned), you have to recompile everything.
www.AngelCode.com - game development and more...
AngelScript - free scripting library
It is currently not possible to recompile individual functions (although support for this is planned), you have to recompile everything.
www.AngelCode.com - game development and more...
AngelScript - free scripting library
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