world to local transformation ??
If I have a series of transformations for an object,
and I want to express some vertex (in world coordinates)
of another object in the coordinate system of the first one.
Should I multiply vertex * M ?!
(where M is the concatenation of several transformations
for the first object.)
bye.
The "model" matrix is a matrix that transforms model coordinates to world coordinates. If you want to transform world coordinates to model coordinates, simply use the inverse of the model matrix.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement