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D3D Framework

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I''m starting to learn D3D and graphics programming in general , and I have used the D3D Framework provided with DirectX 9 SDK to create a simple air hockey game. Now, however, I want to create more complicated games, and was wondering if I can continue using the framework or should I write everything from scratch? I am mostly worried about whether the framework is efficient enough to handle more polygons, shadows, and otehr effects. Thanks.

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