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Maya: turning NURBS into triangle meshes

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Does anyone know how to create triangle meshes from NURBS surfaces? I found the MEL function nurbsToPoly, but I don''t know how to use it correctly. I saw that there is a flag -pt, that lets you specify which kind of polygon to turn it into, but I am getting an error. If anyone knows how to do this either using nurbsToPoly or a better way, please respond. I''m kind of in a rush. Thank you so much. Jessica

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No, I''m not trying to write a MEL script... unless that''s the only way. I found nurbsToPoly by searching help in Maya.

What I''m trying to do is write a maya plugin to export selected data that I need to a file (basically... writing my own exporter). I want to the models to be triangular meshes, but right now, they are nurbs surfaces. I can go into greater detail if you need me to. I''m a beginner at both programming and modeling in Maya.





Jessica

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I''m not certain if that automatically triangulates or not. It may, but if not, there''s the "Triangulate" command under the Polygon menu.

Have fun with Maya. It''s a beast of a program, but after having 2 years of training...I''d say it''s worth the endless frustration it will bring you. :D

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