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3d game using directx and vc++ and a 3d engine

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No one can "tell you how to use a 3D engine" since each engine is unique in features and capabilities. I suggest searching the web for a bunch of engines and then test each one of them out and see what suits your needs.

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Make sure the engine structure itself (API, programming environment, etc) appears crytal clear since your first look. It is not so common for free engines. Ogre is pretty good about it.



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