Vertex Arrays for Particles?

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9 comments, last by carb 20 years, 1 month ago
quote:Original post by aboeing
And, I''m pritty certain that point sprites are even faster than writing shaders.


they are (about twice as fast as my shader approach, as it doesnt require tons of glxxx calls). unfortunately they''re also completely broken on ati and results range from screwed texturing to freezing your machine (which i guess simply translates to "crash the vpu").

f@dzhttp://festini.device-zero.de

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